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Excellent guild So for the last 38 months I've been on and off in WoW, I've been in three really great guilds. The first guild off Daggerspine circa 2005 was called Achilles. The second guild off Anub'Arak circa 2007 was Death. Then finally the third guild off Ner'Zhul circa late 2007 and early 2008 was Malevolent.
Reasons I left them were never negative. All three guilds accepted me as a friend and as a good battle companion of sorts, to have a few laughs and a few games with.
I left Achilles because I bought my own game and created my own account. My real life friends played at Sargaras and asked me to go join them. Except I found out later, 6 of 7 of them rolled Alliance.
I left Death because our Guild Master had his house furnishings stolen by a burglar and I was going through some crap at the time with my then-girlfriend. To say the least, a once-booming very active raiding and 5v5 guild did not have the administrative organization to keep going. We had good raid and PvP leaders but without guild administrators, the guild fell apart. I retired to Tortheldrin.
I left Malevolent because my friend was discharged from the guild. I was torn because the guild was super organized. The leaders and admin were awesome. The guild master was a very mature woman who was really cool. However, the guild came second coinciding with my friend. I left without hesitation though they welcomed me back afterwards if I decided to go back.
Alas, I left those realms completely. My 'problem' is that I always want to start anew. I have gone solo for a long time. Often, I get invited to dinky immature guilds or guilds that have very selfish goals in mind that include very questionable players. Rejecting those are easy.
My request is that I'm looking to serve a guild on WoW on any PvP realm that would like to have me, not solely because I can add to your raid or to leveling your alts - not solely. I would like to join a guild that is perceptively mature, as I am. I like jokes, even perverted ones with a dash of morbidity. I don't mind running low levels and I don't mind questing with new players. I will contribute gold to your bank tabs. I believe I've donated roughly 500g in one month towards Malevolent and numerous cut gems and potions. I would gladly let another guild member have dibs on a Kara, Gruul, or TK run in my place.
What I don't like are consistently immature players with a bad attitude who swear a lot. Being considerate of group dynamics, less blame and more constructive advice, and of course, tolerant of players who are slightly under-geared are huge bonuses.
What am I bringing to your guild?
- Guinness Stout, Warre's Warrior Port, and Gekkeikan Sake ^_~ - roughly 3 years of WoW experience - my level 65 Restoration Shaman along with my 70 T4 equivalent MM hunter (updated 05/25) - someone who don't mind on a first name basis - someone who laughs at himself and even make fun of himself (I have really dry humor) - who believe that rolling for shards and voids at the end of the instance so everyone can have a chance is better - will continuously learn to play my classes and gain better gear - knows how to say please and thank you and actually mean it ^_~
What do I expect from your guild?
- laid back - and no, I really mean this because every single guild out there advertise this but once I join, I realize that 70% of the guild members are jack asses or inconsiderate hardcore raiders - a guild that hand picks members based on their personality style and compatibility with the overall member-base - I don't want to be in a guild made up of 90% alts - I prefer an experienced female guild master or at least an experienced female guild officer that I am under. No, I don't mean literally. I find an experienced female guild master more personable and easier to get along with than with a male one, unless he's gay or flamboyant.
However, to be fair, male guild masters are good as well. I've just not met many that are mature, objective, personable, and has good leadership as well as management attributes.
- A guild that does not discriminate against sexual preference, religion, or political preference. I'm neutral to those. I actually watch what I say in chat. - I don't mind racial jokes. I'm of Chinese-descent and I laugh at some bad driver jokes people make of Chinese people. So long as they are kept to being light-hearted - a strict policy with a few set rules but flexible and understandable officers - last but not least, I would like to earn my ranks. Don't promote me just because I am a nice guy right off the bat or if I am a level 70. Promote me if over time, you think I am worth that promotion. A military ensign may get a "job well done" comment by his or her superior, but you will rarely see him or her jump four ranks just because s/he's awesome.
My transfer time limit is up in two months. I can go to any PvP realm. I prefer smaller realms of course and I seriously hate high pop and full pop realms.
My Main
- 0/42/19 Marksman with Clever Traps & Trap Mastery - 10 Epics and 8 Rares, a balance between PvP & Instancing - maxed Jewel Crafting and maxed Alchemy, master Xmuter - 1937 attack power (that's with Trueshot and Aspect of the Hawk) (updated 05/25) - 11409 HP / 6868 Mana / 6290 Armor (37.33%) / 139 Res Download the Ultimate WoW Guide-in wow game.The Ultimate WoW Guide! One of the most excellent guides I have read, and highly suggested from fellow players. The Ultimate WoW Guide include full 1-70 horde and alliance guides, power leveling 1-375 profession guide, gold guides, class guides and a whole lot more. Download your copy wow guide of The Ultimate WoW Guide today! Now for the good quality stuff… WoW Class guides - talents, loot, macros | Class | lvl 70 talents | lvl 60 talents | Macros | | Druids | Yes | No | Yes | | Hunters | Yes | No | Yes | | Mages | No | Yes | Yes | | Paladins | Yes | No | Yes | | Priests | No | Yes | Yes | | Rogues | Yes | No | Yes | | Shamans | Yes | No | Yes | | Warlocks | Yes | No | Yes | | Warriors | Yes | Yes | Yes | As you can observe from the table above, the Ultimate WoW Guide contain talent builds (specs) up to level 70 for the majority classes, and level 60 for some. There are also explanations on the various builds so you know if they are good for raiding / PvE / leveling / PvP and such. These make it pretty easy to shape out how to place talents if you need to. Another very helpful quality is the loot lists for all instance from 1-70, and even battlegrounds, class quests, and reputation. Since a lot of WoW is about finding better gear, you will always know where to find the most excellent items for your detailed class. WoW Reputation Guides To be honest, the status guides inside the Ultimate World of Warcraft Guide are not anything more than relations to the articles at wowwiki.com where you can study up (for free) on how to raise your reputation with various faction. WoW Gold guides There are two section of gold guides here, one used for World of Warcraft Classic and single for World of Warcraft: The Burning Crusade. Both are good. I use to use the gold guides for WoW Classic quite extensively at level 60, and I have tested the level 70 gold guides too and they bring on the promise of "150+ gold an hour". (And I have not seen some of these tips anywhere else.) The guides do not list too many ways to make gold, but a few good ones are all you need. You will also learn how to exercise Auctioneer (a mod) to make gold from trade the auction house, various gathering routes, but it is mostly about grinding for gold. WoW Leveling Guides There are several articles that will help out you level up faster, even if it is not the strongest area of the guide (but it has better lately). There is a 26-60 grinding guide that I have used myself which is very good. Recently a level 1-60horde quest guide has been added. New for the Burning Crusade are two divide 60-70 Horde or Alliance Leveling guides based on questing. They're a bit hard to recognize, though, in my opinion (or maybe I am just a bit slow). WoW Profession Guides The profession guides built-in in The Ultimate WoW Guide are skill-up guides only (with a few explanation and tips on the various professions here and there). Since you will be having 5 professions (two primaries and first aid, cooking and fishing) this will set aside you a lot of time, and it's also a great position if you want to drop a profession and pick up a new-fangled one. There are guides for all professions apart from fishing. Basically, the guides list what you require to make or gather, where you are able to get recipes for it, and what mats you willl need. Where it is warranted, like with skinning and herbalism, there are separate guide for horde and alliance. Some professions, like leatherworking, also have specializations and in a few of the guides there are separate skill-up commands for the specializations. Overall, the profession guide is a pretty neat section of The Ultimate WoW Guide, and bearing in mind that some people charge $30 for this information alone then it is a great deal to have it included. WoW Beginner's Guide There is an entire 85 page beginner's guide built-in in The Ultimate WoW Guide, downloadable in PDF format and as an audio book if you'd rather listen to it. I have seen guides like this sell for $20-30 alone. It is written by an ex-WoW player and covers the basics including a quantity of the Burning Crusade (the WoW expansion pack). However, the guide is not 100% precise in its statement so you'd be well advised to take all with a grain of salt. If you experience incredible in World of Warcraft that contradicts the guide, belief your experience. You probably will not read it more than once before you move on to the intermediary and advanced stuff, but since it is included for free there is nothing bad about that. Other WoW articles Currently there are some articles at this time that may or may not interest you, such as: small pet guide, honor guide, combat ratings explain, profession trainers list, faction recipes rewards and more. It is a nice addition to the guide, anyhow. WoW ultimate tips: Quick Warcraft Gold Turn Around. In BB(Booty Bay)there is an item at the leatherworker vendor near the place Plate-en-Chain and he sells an item for 30s and u be able to sell it for 10g(trust me this works...at least in my realm PS. I expect your not in my realm cus u'l run me out o biz...JK) ne how this is how I made my millions (hundred) and I hope it help ppl I don’t care if none ever reads this I am just throwing this out there.
There’s a vendor in duskwood to. In raven hill, He sells the formula ''shadow oil'' that u can sell for 10g. Ohh!! And it price only 15s WOW TIPS: Crafting Leatherworking 1-200 in wow games.Ok, first off, leatherworking is a resource control. I spent a grip of gold power leveling this profession just to 200. We will start with an itemization base on the items I used to get to 200. As always, your mileage may differ and these are not my hard numbers used to get to 200. These numbers are what you be supposed to expect to consume during the leveling progression.
1) Light leather: 255 (sure seemed like extra) Medium leather: 160 Heavy leather: 200
2) Light hide: 0 Medium hide: 25 Heavy hide: 20
3) Course thread: 150 Fine thread: 65 Silken thread: 10
4) Grey dye: 20 Green dye: 10 Salt: 85
Now that you have all your consumables, it is time to start crafting….and crafting….and CRAFTING.
1. 1-30: Light armor kits 2. 30-40: Light leather quiver 3. 40-50: Light armor kit 4. 50-55: Hand stitched leather boots 5. 55-90: Embossed leather gloves 6. 90-100: Fine leather belt 7. 100-115: Medium armor kit 8. 115-125: Dark leather boots 9. 125-135: Dark leather belt 10. 135-150: Hillman’s shoulders 11. 150-180 Heavy armor kit 12. 180-190: Green leather bracers 13. 190-200: Guardian gloves.
All the items I chose to grind on are either with resale in mind (to offset the cost of mats) or pure skill ups. I’ll go over each item and specify my reason for choosing it.
Light armor kits: No brainier. They take 1 light leather quiver and are yellow all the way to 50. They trade ok on the AH too.
Light leather quiver: These take 2 light leather and 1 course yarn. Every hunter wants (or should want) one so resale is great. They are orange to 40 so take the definite skill up.
Light armor kits: We go back to light armor kits because it is just smart due to the minimal resources. It is yellow but if you’re on a budget it is the way to go.
Handstitched leather boots: Filler item now to get to 55. Vendor trash.
Embossed leather gloves: Good for grinding because of the low resources used. extra vendor trash
Fine leather belt: Another grey grinder to get to 100. **DON’T VENDOR THESE** (You’ll see why in a bit)
Medium armor kits: Just like light armor kits, they are rational on the resources and will trade on the AH.
Dark leather boots: Filler item. Vendor trash
Dark leather belt: THIS is the reason we reserved those fine leather belts. Almost no resources (minus the hide) and these belongings sell well on the AH. I put 4 up at 50s and they all sold first time. I’m betting you can get more.
Hillman’s shoulders: The perfect grinding item. Reasonable resources and they trade very well. These shoulders are the first decent green for an up and upcoming rogue/feral druid. DE is also an option but you will do better to AH them.
Heavy armor: Same as light and medium armor kits. AH them or offer them out to guilders.
Green leather bracers: Nothing exciting regarding these. Crappy stats but the best option for leveling at this point. I recommend DE intended for the vision dust/GME
Guardian gloves: Vendor trash.
Well, there you include it. Leatherworking 1-200 with full itemization. This is not be all end all of LW grinding but more of a guide for those look for a quick, semi-painless way to power level. These are many other patterns that sell well while you’re climbing the LW ladder. Give those a try if you’re talent full up while you level your character. Have the benefit and enjoy!
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For free ultimate wow guide, u can go to this wow site.. I hope this site will help u in moving forward your character in wow game. Allakhazam Magical Realm Explainedin wow !!The term World of Warcraft Allakhazam is the second most searched for phrase related to World of Warcraft. So what is it, and why do gamers flock to this site. Read below to find out.
Allakhazam Magical Realm | Your World of Warcraft Online Community Allakhazam was originally started as an information site for the game Everquest, Allakhazam.com now covers all of the major Massive Multi player Online Role Playing Games including World of Warcraft. They currently do over 5 million page views a day, World of Warcraft's Allakhazam has over half a million registered users, and reach millions of online World of Warcraft gaming enthusiasts every month. They run on 15 dedicated servers and use up to 50 mb/sec of bandwidth. Players rely upon Allakhazam to give them the most complete and accurate information possible to help them get an edge in their World of Warcraft game play. World of Warcraft Allakhazam Membership Allakhazam offers in depth information on a variety of World of Warcraft topics. They offer both a Free and Premium membership. Both membership types have access to the entire site however Premium members get access to a refined search option and have the advertisements turned off. You can be registered or non-registered free user, the only difference is non-registered Allakhazam members cannot post to forums. This is the biggest reason World of Warcraft Allakhazam is so popular - because it is free! (and packed fun of tons of useful information.) The site is super fast, with a simple yet effective design. What Does Allakhazam mean Allakhazam is not an actual word, Al Akhazam however is a term you hear in magic acts. Some words meaning the same thing would be: abracadabra, ala kazam, bewitchment, black magic, chant, charm, conjuration, conjuring, enchantment, formula, hex, hocus-pocus, hoodoo, hymn, invocation, magic, mumbo-jumbo, necromancy, open sesame, rune, sorcery, voodoo, witchcraft, wizardry I am guessing the creators of World of Warcraft Allakhazam used the name because they thought it sounded cool. From a search engine point of view, and the fact that nobody can spell now a days I am not sure it is the best domain name. One of the most common misspellings; Alakhazam receives thousands of hits monthly do to World of Warcraft Allakhazam's popularity. Feedback SOE Worlds Magazine has called it "The Unbeatable Allakhazam.com", describing it as "one of the most thorough and up-to-date site[s] on the internet for World of Warcraft players who are searching for information about quests, in-game items, or NPC's." -Spring 2005, SOE Worlds Magazine Baseball Pitcher Curt Schilling has listed Allakhazam.com as his favorite site for World of Warcraft on the internet. -ESPN, the Magazine 4/15/02 DMOZ internet guide has Allakhazam.com sites listed as highly recommended for World of Warcraft. Talents for Speed-Leveling in wow!!Talents for Leveling
This should give you an idea of how you should choose your talents for best leveling purposes. Talents, level 10-40(shadow tree). There's a great JavaScript talent calculator here:
http://www.wowhead.com/talent/?rZZxMLt0xRt
Now you have 'Spirit Tap' the best skill for leveling/grinding, with this you could kill mobs that are around your level range without even having downtime. (That means no mana drinking, if you use this talent right you could grind mobs for hours not drinking mana) Note: When engaging an enemy always have the shield up before you start attacking ( recast the shield as soon as you ge the spirit buff if possible) And remember the wand is your friend, saves mana and does very nice damage, you should always check the action house for a better wand than your current, every few levels. And now when you've reached 40, and have spent 31 points into the Shadow tree, its time to get some nice talents from the Discipline tree.
Talents, lvl 40-60(Discipline tree) http://www.wowhead.com/talent/?rVMGshZZxMxt0xRt (Notice that We've put the last point into Shadow Focus in the Shadow tree)
This specc is purely for Leveling, after you hit 60 we've got some other speccs for you.
PvP spec(the face melter) http://www.wowhead.com/talent/?rxMGoZZEMMtctRt This is mainly for pvp but if you get some nice gear you could be doing damage instead of healing in Instances.
PvE spec(the healer) http://www.wowhead.com/talent/?dxgus00oZfxLcc0qL This is the healer build, it can look like many things 31/20/0, 18/33/0 etc, mess around with it see what fits you. Tips World of Warcraft PlayersTip 1 - Read your Quest Journal
Now we hate to snipe here, people, but the "L" key on your keyboard opens up your Quest Journal. This handy-dandy little item contains literally all the information you need to solve whatever quest your given. Check it early and check it often because if you're cluttering up the "General" chat channel asking "Where's the Wailing Caverns?" 47 times not only will you learn all sort of new Azerothian insults, but when you eventually find the place, it's not going to win you any friends when you then start looking for a group to explore with. Your Quest Journal has directions so precise they make MapQuest look vague to avoid precisely this situation. Read your Quest Journal! Read your Quest Journal! Read your Quest Journal!
Tip 2 - The City Guards are your friends - use them well.
This is kind of an adjunct to the whole "Read your Quest Journal" thing, but the other thing that clogs up the general chat channels is people asking for directions in the hub cities. Fortunately Blizzard has come up with a simple solution - just ask a city guard! They'll give you directions to everything in the city and even provide you with a little flag in your mini-map! You know, the employment situation in Azeroth must be pretty bad when you consider that most of these guards are level 75 or so and can easily wipe out virtually every monster in the game and they're taking the time out of their busy schedule to help you. The least you can do is avail yourself of their services. I don't even think they get paid! Tip 3 - Every trade skill in World of Warcraft has a complement. Players can only learn two "professional" trade skills (Fishing, Cooking, First Aid and a few others don't count). Be aware that with the exception of Enchanting and Tailoring, every trade skill has a "gathering" skill and a "crafting" skill. Blacksmithing, for example, requires raw materials that can only be retrieved by Mining. Be sure you select the appropriate skill; otherwise you will end up buying raw materials at auction or trying to trade your raw materials for finished goods. Tip 4 - The Num Lock key is your auto run.
This should be obvious, but you'd be surprised how many players forget to use their auto run. Auto run is your best friend, though. During long runs you can be checking your quest log, futzing with your inventory, or chatting with friends. Use it! Tip 5 - Control your Pets.
This, of course, only applies to pet classes (Warlocks and Hunters), but if we had a gold piece for every Warlock and Hunter who left his pet on "Aggressive" we'd - well, we'd have a lot of gold pieces. Your pets are tools. They're used for very specific purposes. Putting them on Aggressive lets them attack indiscriminately and can draw a lot more monster attention than your group is ready to deal with. All too often a pet on the loose means death for the group and a long, boring corpse run. World of Warcraft Alliance Player Tips Tip 6 - Looking to solo? Get yourself a Night Elf Hunter or a Warlock.
While there isn't any one particular character template that works perfectly for soloing, this is about the best that there is on the Alliance side. First, there really isn't any equal level monster in the game that a properly tricked out Hunter can't tackle one-on-one without breaking a sweat. While Warlocks are a bit more fragile, they have an excellent complement of damage dealing spells that will let them survive - albeit while taking more damage. Unfortunately, many creatures will attack in groups if they notice one of their buddies getting pounded on (Elite creatures are particularly nasty with this).
That's where pets come in, Any "Pet" class can use their animal (or demonic) companion to do what's called "crowd control" - basically pulling one creature away from a group and a time and killing it. The Warlock's Void Walker is particularly good at this. Night Elves quest lines at low levels are also pretty self-contained within the geographically isolated Teldrassil, meaning you never have far to run to reach a quest destination or to retrieve your corpse. Tip 7 - Gnomes have the best (worst) dancing emotes.
Trust us on this one. Simply typing /dance into the game while playing as a gnome will show you what we mean. Gnome dancing is the most offensive thing in Azeroth - rumor has it that the Horde offers 10 gold pieces to anyone who can actually manage to kill a Gnome in PvP during a dance. Therefore it makes Gnomes perfect for role-players who want to annoy other players and have a good laugh.
Tip 8 - Everyone loves a Human Priest.
This is the perfect class for players looking to group. Humans' racial talents help a Priest hold his or her own in combat and there isn't a group alive that isn't thrilled when a Priest shows up just before heading into an Elite dungeon or an instance. Priests are also pretty rare in the game, there aren't really all that many players who enjoy taking on the social/support roles, so your skills will always be in demand - and you'll level pretty fast. Tip 9 - You don't have follow the quest lines for your own race! One of the biggest misconceptions that new players have about World of Warcraft is that quests are restricted by race - in other words, that if you're playing a Human, you must take the "Human" quests in Elwynn Forest when you start out. That's simply not true. Players can take any level-appropriate quest regardless of their race. For Alliance players looking to level up a bit faster, there is a bit of a shortcut. Simply head to the hub cities of Ironforge or Stormwind as soon as you're strong enough to get out of the newbie zone (around level 5). From there, find the passage to Teldrassil, the Night Elf homeland and start collecting quests. Teldrassil is very small, contains the hub city of Darnassus that offers every service, and players rarely have to run far to complete quests. You'll find yourself at level 10 or even higher in no time!
Tip 10 - The Alliance means more content, but more people.
For whatever reason, the Alliance races as a whole (Humans, Night Elves, Dwarves, and Gnomes) are more popular with players. This can often mean severe crowding in popular regions along with what we like to call "mass extinction events". That basically means that several quests in the area that require players to kill a particular animal may make it hard to find that animal for a while - and that you may be racing other players who are standing around waiting for them to spawn. The good news is that the Alliance has a lot more quest-based content than the Horde. While this isn't noticeable at the earlier levels, many Horde players often find themselves running low on quests around level 25-30 and being forced to just "farm" random creatures for experience. World of Warcraft Horde Player Tips Tip 11 - You will end up in the Barrens - accept it. Throughout the beta process, the one zone that everybody complained about the most was the Barrens, a level 15-20 zone that is quite literally in the center of everything for the Horde. As a result, this zone has the dubious distinction of undergoing almost constant revisions. The good news is, it's much better than it was - the bad news is, it can still be long and tedious. The thing is, most Horde quest lines eventually send players to the Barrens and it contains access to one of the neutral towns where Horde and Alliance players can get together, so the place is absolutely crawling with players. While that can be good for making friends, it's also the place that's the most hunted and overcrowded on the Horde side. Unfortunately, the Barrens is just a fact of life for Horde players - better to go, do what needs to be done, and get out. Tip 12 - Want to get to level 10 quickly? Visit dead people. More accurately, visit Undead people. Since Quests aren't race specific, players can accept any level appropriate quest regardless of their race. That means that Horde players have access to a slight shortcut to level 10 similar to the one enjoyed by Alliance players. In the Horde's case it means hightailing it to the Orc hub city of Orgrimmar as soon as you can survive the trip and catching a zeppelin ride to Tirisfal Glades. Head south from the zeppelin tower to the Undead town of Brill and start looking for quests. Like Teldrassil for Night Elves, the quests in Brill are a bit easier and can usually be solved without a tremendous amount of traveling, significantly shortening your trip to level 10. Tip 13 - The Horde has the best and worst hub cities in the game. Both sides in World of Warcraft have three hub cities designed for players to congregate, buy and sell items, and deal with NPC vendors and trainers. The Horde is blessed with the best and cursed with one of the worst hub cities in the game. The best city to do business with NPCs in is the Undead Undercity. If you have a choice of heading to one hub city, this is the one to pick. It's the smallest major city, meaning you don't have to do a tremendous amount of running to get to the shops you want. The city is also basically a circle - meaning it's almost impossible to get lost. Orgrimmar, the Orc hub city, on the other hand, is incredibly confusing, with twisting paths that sometime loop back on themselves. Orgrimmar means a lot of running and it's all too easy to get lost. It's also kind of the center of the universe for Horde players, so you really do need to learn it if you hope to use the auction or make new friends. Tip 14 - Tired of fighting for elbow room? Join the Horde! For some odd reason, players seem to choose to play as Alliance characters far more often than as Horde characters. The good news for Horde players, though, is that fewer players mean fewer people jockeying for resources. Even the Barrens, probably the most crowded Horde region, never see the problems with "mass extinction events" that routinely plague the Alliance. If you're interested in questing and not interested in hanging around with ten other people (at peak hours) waiting for a monster spawn, why not join the Horde? Tip 15 - The Undead are just psychotically cool! While everyone has their own opinion, ours is that no World of Warcraft race gets as many "coolness points" as the Undead. First, the character models are just a riot with hairstyles that literally defy physics and a facial customization options straight out of the Velvet Dungeon. The designers also clearly had a ball putting the Undead lands together because every area and storyline within the Undead zones is filled with clever asides and subtle (and not so subtle) humor about the Forsaken's unusual situation. Role-players will also enjoy playing the Undead since they're as close as any World of Warcraft race comes to being "evil". True - they are an oppressed minority, but they're also planning universal genocide, so you make your own call. Herbalism Guide 1-300Herbalism is the art of picking flowers. It is also the art of making cash, which is what we want, herbalism is one of the few professions that will lattice you money with little effort. All other professions require you spending a lot of materials to level them up, thus you need to do a lot of business to even break even. It's highly optional that you wait until you have a mount before you start leveling herbalism seriously. Up until then just pick whatever flowers you stagger upon. In fact, forget about professions (except skinning) until you hit 55+, since you can't pick the profitable flowers until then. The best way to level this profession is by being patient. Get a 5-10 minute route down, ride it, then log for an hour and repeat it.
1-15: Here you will collect Silverleaf and Peacebloom in the newbie zones. Easy.
15-50: Earthroot. Alliance head to Dun Morogh, Horde to Durotar. Maps: Thottbot World of Warcraft: Earthroot
50-85: Mageroyal. Alliance head to Loch Modan/Westfall, Horde head to Barrens/Silverpine. Maps: Thottbot World of Warcraft:Mageroyal
85-150: Stranglekelp. Here you have two options: Wetlands or STV. Personally I prefer Wetlands. For Wetlands swim up and down the coast a bit out. For STV either swim up the west coast from BB to the Zandalar tribe isle or swim up and down the SE coast. Maps: STV: Thottbot World of Warcraft:Stranglekelp and Wetlands.
150-195: Liferoot. Wetlands is the best option for this part. Ride around the western swamp area; from the coast to the road leading to Dun Modr. Interspersed with the liferoot is also Kingsblood, which sells decently on AH due to it being needed for Thorium rep. Maps: Thottbot World of warcraft:liferoot
195-235: Wintersbite. The only place for this herb is in Alterac Mountains. When coming from the south (either TM or SS), first ride through the yeti area of the mountains, then ride through the ogre stronghold and finally ride through the ogre part of the mountains. Log and wait 30-60 mins, then repeat in reverse order. This part is pretty quickly done. Maps: Thottbot World of Warcraft:Blindweed
235-270: Blindweed. I prefer using Swamp of Sorrows for this part, since you can get a nice pattern going easily. Simply circle the central lake, log 30 mins and repeat. Alternatively ride back and forth through the northern part of the swamp. Maps: Thottbot World of Warcraft:Blinweed
270-300: Dreamfoil. This is the reason you level herbalism. Dreamfoil is used extensively in all the top alchemy recipes and sells for a pretty penny. .75-1.5G per flower depending on server. There are three main places for this herb: Azshara, Felwood or Un'goro. Try all three places and find the least camped one. Dreamfoil grows in open spaces, so stay away from rocky areas. However, Mountain Silversage (used in health pots), grows in mountains, so find a few spawn points of this herb and ride past them on your rounds. Of the three Un'goro seems to be the least camped...but again it varies with server. Personally I use Azshara to pick my Dreamfoil and it works quite well.
Maps: Azshara: Thottbot World of Warcraft:Dreamfoil Felwood: Thottbot World of Warcraft:Dreamfoil Un'goro: Thottbot World of Warcraft:Dreamfoil
Other herbs worth picking:
Icecap: Used in flasks and mana pots. Only grows in Winterspring in open areas. Heavily camped. Maps: Thottbot World of Warcraft:Icecap
Mountain Silversage: Used in Mongoose pots and health pots. Grows in mountaneous regions. Un'goro is the spot for this herb. Alternatively Winterspring if you are after Icecap.Maps: Un'Goro: Thottbot World of warcraft:Silversage and WS: Thottbot World of Warcraft:Mountain Silversage
Plaguebloom: Used in Mongoose pots and various elixirs. Grows in both plaguelands and Felwood. Maps: EPL: Thottbot World of Warcraft:Plaguebloom and WPL: Thottbot World of Warcraft:Plaguebloom and Felwood: Thottbot World of Warcraft:Plaguebloom
Gromsblood: Used in Flask of the Titans. Grows in Desolace, Felwood and Blasted Lands. Maps: Thottbot world of Warcraft:Gromsblood
And there you have it. Herbalism is very good money with very little authentic work. You only have to ride around When you decide to sell your gatherings, check your AH first and undercut a bit. If the bottom drops out of the market, jsut wait a few days and stockpile in the meanwhile, then sell when prices move back up. WoW profession guide for all professionWOW PROFESSION GUIDE/ FISHING
Enchanting: Enchanters use their magical formula to grant both temporary and permanent augmentation to weapons, armor, and extra equipment. WOW PROFESSION GUIDE/ ENCHANTING
Alchemy: The alchemist mix herbs to generate potions with a diversity of effects. A player can generate healing, invisibility, elemental resistance, and mana potions; oils to coat weapons; and much more. WOW PROFESSION GUIDE/ ALCHEMY
Blacksmithing: Blacksmiths get bars of metal from miners and work them into finely crafted arms and armor. There are lots of unique weapons and other armaments that cannot be found on any of the vendors or monsters in the game, but can just be created by blacksmiths. WOW PROFESSION GUIDE/ Blacksmiths
Engineering: Engineering is used to bring together metal and stones into parts wanted to make explosives, guns, scopes, bullets, mechanical dragons, aquatic helmets, and other. More than any other Profession, engineering products requires some steps to be complete. WOW PROFESSION GUIDE/ Engineering
Leatherworking: This skill allows players to work a variety of leathers and pelts into leather armors as well as patches integral to the formation of higher-level, metallic armors and enhanced weapons. WOW PROFESSION GUIDE/ Leatherworking
Tailoring: Tailoring allows players to cut and weave a variety of pieces of cloth into armor, bags, shirts, and extra cloth items. WOW PROFESSION GUIDE/ Tailoring
Cooking: From beer-basted boar ribs to giant clam scorcho, there is no recipe also obscure or odd to keep away from notice by the chefs of Azeroth. Food is used in the game to heal players out of combat so that they can come back to the fighting as fast as possible. WOW PROFESSION GUIDE/ Cooking
Herb Gathering: Herb gathering is use to collect plants found throughout the world, with more powerful herbs require a higher skill level to find. Each type of herb has specific uses and places where it is establish. For instance, grave moss must be sought in cemeteries, whereas wintersbite grow in snowy areas. WOW PROFESSION GUIDE/ Herb Gathering
Mining: Mining is used to take out ores, stones, and gems from mineral nodes found throughout the world. Generally, extra of these nodes can be found in the dangerous underground than on the surface. In adding to gathering the raw materials, it's up to the miners to smelt the ores taken from the earth into metal bars. These are the raw materials that artisans such as Blacksmiths and Engineers will change into deadly weapons and wondrous objects. WOW PROFESSION GUIDE/ Mining WoW Ultimate ProfessionProfessions, formerly known as Trade Skills are non-combat job that your character can take on which let them craft weapons and items, or improve them. Your character may have up to 2 professions, and any figure of secondary skills (lesser professions). Complete and updates profession guides can be establish at Skryer.
Herbalism is a popular gathering skill, it allow you to find and pick herbs throughout the world. Herbalism is a required skill for Alchemy and since you will find herbs as you travel, it’s good to take benefit of this skill and train it. Herbalism guides are available at Skryer.
Herbs are found via a special track skill named “Find Herbs”. Whenever you get close to a herb it will show the herb as a yellow dot on your minimap which makes it a lot easier to find herbs. Herbalism can also be use to gain money; Alchemists and Enchanters often buy herbs
Mining might be the most helpful one. Mining is used to extract ore from metal veins/deposits. Metal is use in the Blacksmithing profession and the Engineering profession. Mining is also the major source of gems and stones. Mining is also a skill that fits every class but is often balancing up with Engineering and/or Blacksmithing. Just like with herbs you will meet mineral veins many times when you quest or travel, therefore it’s a good plan to train the Mining skill to get some extra money, metal sell very well.
Another division of the Mining skill is the Smelting skill. You get it as you train the Mining skill and it is use to smelt ore into metal bars. Smelting require you to be near a forge, they can be establish in every major city.
Skinning allows players to meet leather and pelts from beasts and animals. This is the ideal gathering skill for Leatherworking but also fine for that extra money your character will need. Leather is not only used in Leatherworking, it’s used in a variety of recipes for Blacksmithing, Engineering and Tailoring. require skinning guides and information? Just go to Skryer to obtain them all.
Skinning can be performed on approximately any beast and animal, if a mob can be skinned the text “Skinnable” will be display in the mob’s tooltip. As your skill increases you can skin higher level mobs, skinning also require a skinning knife to be in one of your luggage.
An Alchemist can mix herbs and brew it into a variety of potions. The Alchemy profession is good for any class; melee armed forces can create health potions and strength buffs and spellcasters can create mana potions and other connected buffs. Alchemy is useful in many ways since it benefits both you and your friends. It can also help your economy because some potions sell very healthy to other players. Read the Alchemy guides over at Skryer to learn extra.
A suggested gathering skill for Alchemy is the Herbalism skill. It will help you get all the herbs wanted for the potions.
Blacksmiths takes bars of metal and work them into thinly crafted weapons and armor, a skill every Warrior and Paladin be supposed to have. There are many unique items that can only be made by Blacksmiths which make this skill a very useful one. They can also create sharpening stones that increase damage on weapons and ingredients for other profession's recipes, Enchanting for illustration. Blacksmith guides and strategies are available at Skryer.
The majority of the objects you create with Blacksmithing require different metals therefore it’s a good idea to train the Mining profession as well except you want to buy all the materials from other players which will be very luxurious. As mentioned, Blacksmithing is mostly a skill for Paladins and Warriors since they are the ones that be able to initially wear mail armor and have the majority use of the weapons that you can produce. The Ultimate Gold Farming Spot GuideDecember 26th, 2006 This is a listing of 18 main gold farming locations in World of Warcraft. The listing is pretty much biased towards higher level zone simply because farming gold with a low level character is not very smart at all. It’s much faster to level up your character to level 60 on some crappy tools and then start earning gold for all the stuff you want to buy. Hopefully rivalry for these farming spots does not increase too much after I publish these guides. Happy farming! WESTFALL Defias Trapper (31,33) In the Western shore of Westfall there is a small outpost that is bounded by level 12-13 Defias Trappers. This is a great farming spot for low level and still high level players because these Trappers respawn great fast. These Trappers have a 35% drop rate for Linen Cloth so higher level can fill up their backbag with Linen Cloth very quickly while lower level player can use this spot to grind for experience. STRANGLETHORN VALE
Crystalvein Mine(44,45) Crystalvein Mine is a cave to the East from Gurubashi Arena. In the cave you’ll find a lot of Ironjaw Basiliks which are level 43-44 mobs. You will be able to earn nice gold by selling the entire vendor trash items these guys drop and grinding the corpse for Thick Leather and Heavy Leather. AZSHARA
Highbornes(16,70) Shadowsong Shire is on the left side of the road while you enter Azshara from Ashenvale. You will find some level 44-47 Highborne ghosts in there. They are weak caster unit so you will be able to farm them with ease for tons of mageweave, green drop and random chest. TANARIS
Southsea Pirates(72,44) There is a Southsea bandit town in eastern Tanaris. The place is called Lost Rigger Cove and you can get there by going through a tunnel. The place is full of level 43-45 pirates who must be very easy to farm on high levels. These guys drop some nice silver, Mageweave and Silk Cloth and also have a good drop tariff for blue/purple items for such a low level mob which make grinding them worthwhile. UN’GORO CRATER
Devilsaurs
Generally Un’Goro Crater is a great zone for skinners as there are so many kinds of skinnable mobs. It is even better if you can kill Devilsaurs (level 52-55 elites) which can be skinned for Devilsaur Leather (be able to sell for 50 gold per stack). Devilsaurs patrol 6 different paths around Un’Goro and respawn relatively rapidly which means that you can basically do circle around the crater killing Devilsaurs non-stop. Soloing Devilsaurs and Ironhide Devilsaurs should not be too hard on level 60. I’d recommend avoiding Tyrant Devilsaurs though because they have a spiteful Fear ability. WINTERSPRING
Ice Thistle Yetis(67,40) These guys are huge for skinners. Not only do they drop nice vendor trash stuff, green items and sometimes blue/epics buy you are able to also skin them for Rugged Leather and Thick Leather which make farming them greatly worthwhile. You will find tons of Ice Thistle Yetis from a huge area North and East from Everlook. Lake of Kel’Theril(53,42) There are plenty of level 54-55 ghosts around this lake. (Suffering/Anguished Highborne, etc.) These ghosts are attractive weak, drop 2-8 silver, a lot of green items and even have a tiny change of falling epics. Random chests also spawn on this area. The lake is often deeply farmed but other than that it is a great farming spot. Also, a weekly water fundamental invasion also takes place around the lake. It go on until the boss, Princess Tempestria is slain. The elementals have a good drop speed for Essence of Water and the boss drops good very precious blue items like Ace of Elementals. You should better group up for the boss though, soloing her is not impossible but still pretty hard to act. Cobalt Dragons (57,50) South East from the Lake of Kel’Theril there is a cave and around that cave there are a lot of Cobalt Dragons which are level 56-58 elites. The Cobalt Mageweavers/Scalebanes/Cobalt Wyrmkins on this area have a tiny change (Something like 1/1000) of dropping a a [Mature Blue Dragon Sinew]. Getting this item is hard work but you’ll be greatly rewarded if you succeed because Hunters need this items for a quest to get the epic quiver [Ancient Sinew Wrapped Lamina] and that’s why it can sell for hundreds of gold. As a bonus Cobalt Mageweavers also have a pretty high 1.7% drop rate for [Recipe: Greater Arcane Protection Potion]. Guilds need this potion for AQ so you’ll be able to sell it for a pretty nice amount of gold if you can find the right buyer. Of course most elites also drop a lot of valuable green and blue items and Cobalt Dragons are no exception. Frostmaul Giants
Frostmaul Giants are down in the Frostwhisper Gorge which is in South from Everlook. These guys are level 59-60 elites so they are pretty tough but they have a 2% drop rate for [Recipe: Greater Frost Protection Potion] which makes them worth farming for. The recipe can very well sell for something like 50 gold. As said already, these guys aren’t easy so it won’t hurt to be a Hunter or a Warlock when soloing them. Darkwhisper Gorge (60,75) Darkwhisper Gorge is South from Everlook, all the way to bottom of the map of Winterspring. The demons (Hederine Slayer/Intiate) there are level 60 Elites so you’ve better group up before going there. What makes this place lucrative is that the demons have almost 1% drop rate for Eye of Shadow which is a very high value item (can sell for over 200 gold). You’ll also get tons of Runecloth, Felcloth and green items. FELWOOD ********
Angerclaw Maulers (37,43) Angerclaw Mauler bears are all over Felwood but there is a particularly good grinding spot for them at (37,43) which is North and a bit East from Bloodvenom Post (Horde camp). There are about 15 Angerclaw Maulers near that spot which can be killed relatively quickly for a lot of gray vendor trash drops. The trick is that when you combine those with the Thick Leather and Rugged Leather that can be skinned off these guys, you’ll earn gold surprisingly fast. Jadefire Run (41,19) Jadefire Run in Northern Felwood is a great place to farm tons of Runecloth and some Felcloth which is very valuable. The mobs on that area are level 52-53 Satyrs (Jadefire Betrayer/Trickster/etc) which are pretty easy to kill. This is a great farming spot as long as there isn’t too much competition. WESTERN PLAGUELANDS ********************
Felstone field (36,57) Felstone field is first of the fields when you come from Bulwark. The great thing about this place is that there are tons of weak undead mobs who drop a lot of Runecloth. The respawn rate is also high so you won’t have any downtime unless there are other farmers competing with you. Hearthglen (45,16) Hearhglen is the Scarlet city in Northern Western Plaguelands. There are relatively easy to kill level 53-56 Elites (Scarlet Priest/Sentinel/Paladin/etc) all over Hearthglen. These guys have a high drop rate for Runecloth but what really makes them worth farming are the misc green/blue/epic items they sometimes drop. There is also a tower (55,25) which you’ll pass on your way to Hearthglen. The tower is usually heavily farmed for [Formula: Enchant Weapon - Crusader] because Scarlet Spellbinder is the only unit in the game to drop that formula and there are 7 of those in the tower. This formula is very valuable and can sell for 200+ gold. I’d recommend anyone who ever gets a change to farm these guys without competition to do so. Decaying Horrors and Rotting Behemoths
You’ll find Decaying Horrors and Rotting Behemoths near and inside The Weeping Cave in Eastern part of WPL. These are just regular level 55-57 mobs with a high drop rate for [Recipe: Greater Nature Protection Potion]. You get one recipe for about ever 100 kills and it can sell for as much as 100 gold so this looks like a pretty good deal to me. EASTERN PLAGUELANDS *******************
Mossflayer Zombies (28,85) Mossflayer Zombies reside in The Undercroft which is in the Southwestern corner of EPL. These guys drop are nothing too special except for being weak, respawning quickly and dropping a lot of silver and Runecloth. This is a good place to farm if there is too much competition over the other farming spots. Plaguebats
You’ll have no problem finding Plaguebats. They’re all over the Southern part of EPL. Farming these guys is worth it especially during the Darkmoon Faire because Plaguebats have a high drop rate for Evil Bat Eyes which are required for a Darkmoon Faire quest. On some cases Evil Bat Eyes can sell for as much as 2 gold a piece. Of course you’ll also make a lot of gold selling all the vendor trash items and skinning the corpses of these guys. Larval Acids
Carrion Grubs and Carrion Devourers are also the kind of mobs you’ll see all over the place in EPL. These guys have a high drop rate for Larval Acid which can sell for as much as 7 gold so killing all the Carrion mobs you encounter might not be a bad idea. World of Warcraft Gold farming
Don't panik! You won't have to milk cows, plant pumpkins or pluck chicken to earn gold in World of Warcraft. "Farming" just means to kill the same monsters over and over again to get special items that sell quite well.
Here we present you the worthiest farming places in Azeroth - for all levels! Information on how to get rich on the Outland, please klick here.
And never forget: If you are tired by farming all day, you can still buy cheap gold and have it sent directly to your charakter - withing only 12 hours! Deviate Fish and Savory Deviate Delight
With Deviate Fish you can earn money very simply at low levels - especially with the Horde. All you'll need is 85 skill points in cooking (you will have those within 5 minutes) and 30 skill points in fishing (just fish aroung in the starting areas and it will be quick). Then head to the Wailing Caverns in the middle of the Barrens (a bit west from Crossroads). Just go in a bit - NOT in the instance itself - until you'll reach a small lake. Hide in a safe corner and just start fishing. About every second fish there will be a Deviate Fish. You can sell the fish as it is, but for much more money, we suggest the Savory Deviate Delight. Just get the recipe for "Savory Deviate Delight" from the auction house or by farming monsters in the Barrens and you can cook an expensive meal. Players will pay quite much for the Savory Deviate Delight, as it will change their characters into ninjas or pirates.
Selling Recipes and Books
With this hint you can make real profit through all levels. All you have to do is buy recipes and books from npcs and sell them for much more gold in the auction house. Many players don't know where to buy all these recipes or just don't like the long way. Here's one example: The three First Aid books in Arathi Highlands. You'll find Deneb Walker (Alliance) in Stromgarde Keep. Just turn right after the entrance, then sharp right again around the corner, over the bridge and there he is, willing to sell you the following books: "Expert First Aid - Under Wraps" (cost: 90 silver each), "Manual: Mageweave Bandage" (cost: 45 silver each) and "Manual: Heavy Silk Bandage" (cost: 19 silver 80 copper each). For the start, let's buy 5 pieces each. Then head to the next auction house. You will sell them for at least double the price they cost (Manual: Heavy Silk Bandage is often 2 gold each!). For the Horde, head to Brackenwall Village in Dustwallow Marsh and buy the books from an ogre called Balai Lok'Wein. Just keep your eyes open for recipes (or search for recipe and similiar in WoW-Databases) and buy lots of them, for you will sell them for double the price in the auction house later on.
Buy and Sell - Big Bussiness in the Auction House
Somewhat more risk but quite efficient way of making gold is to search the auctions house for special "offers". Buy items that are offered for below their price or cheap ending auctions and sell the items for much more later on. For this you have to know the prices exactly and visist the auction house quite often.
At last you can get rich by building up a monopol in the auction house. That means if there are only a few (quite cheap) items of one kind in the auction house, buy them all and resell them for much more gold. Nobody else will have one of those items in the auctions house (because you bought all of them), so you can sell completely unrivaled The Fastest Path to 70 in WoW Finding quests got you down? The rest of your friends or guild already 70? Want to get to level 70 as fast as possible? Join the crowd! Getting to level 70 fast is the goal of most WoW players. It's true, there are those out there that want to experience the joy of exploring and finding out things on your own. But hey, they are the minority! Most of us are the impatient types that want to get the end game to get the best loot possible, or join that raid to see what few players see, or get to the peak of the PvP ladder. Without further delay, I present our leveling guide from level 60 to 70. This guide is meant to show you the fastest way to level from 60 to level 70. This is from our experience and research and has proved to be very fast, however there is always room for improvement. So if you see spots for tweaks, please send them in! Throughout the guide you will find several comments and notes set appart in colored frames. They represent the following:
Blue frames represent instance opportunities. They highlight the instances that are appropriate and available for your level. They mention some of the instance details and link to guides for the instance. While instances are completely optional and many players feel they slow down your leveling, I strongly suggest them for several reasons. The first being that WoW is an MMO and you should group occasionally. Secondly they provide a break from the straight questing and grinding od the rest of the game. Lastly they provide some of the best gear in the game at your current progression level, which will speed up your questing and leveling once you have finished the instance. Yellow frames represent grinding opportunities, either for experience or reputation. There are several areas in the game where it can be more efficient to grind out that next level than to complete quests. While I try to point out quest opportunities at every stage of the game, sometime even with quests you just will not get enough experience for that next level. It may be that you just can't finish some because they are over farmed, or the quest that takes 200 kills for everyone else to get 10 drops took you 10 kills. Either way, you may need to grind occasionally. The easiest way to follow this guide is to alt-tab to it from WoW after completing a batch of quests. You can also print it out and follow it that way, but ink these days is just too expensive. Level Sixty to Sixty One
Hellfire Peninsula Click the image to open a seperate window to our quest database, where you can find additional information on each quest, larger maps and more. Start off by picking up the quest "Through the Dark Portal" at the entrance of the Dark Portal just outside of it. Go to through the portal to turn it in and accept "Arrival in Outland" and then "Journey to Thrallmar" and take the flight to Thrallmar. Once there turn in "Journey to Thrallmar " and pick up "Report to Nazgrel ". Turn that in and accept "Eradicate the Burning Legion", also make Thrallmar your home (IE: set your hearth stone to here at the inn). Also pick up "Bonechewer Blood" and "I Work for the Horde". Turn in "Eradicate the Burning Legion" just outside of Thrallmar at 58,41 and get "Felspark Ravine". There is a large group of Bonechewer Orcs along with tons of broken machine parts just south of Thrallmar. Pick up the machine parts while killing orcs at the same time to get both "Bonechewer Blood" and "I Work for the Horde" done at once. Next up head to Felspark Ravine just east of Thrallmar to complete that quest then turn in all quests and gain "Forward Base: Reaver's Fall" and "Apothecary Zelana" Head to Reaver's Fall around 65,43 to turn in "Forward Base: Reaver's Fall" and gain "Disrupt Their Reinforcements". Head east to 70,45 and 74,38 to complete the quest at the portals and return for the follow up quests "Mission: Gateways Murketh and Shaadrez" and Mission: The Abyssal Shelf". Both of these are insanely fun bombing quests. Once done, take a flight to Spinebreaker Post. In Spinebreaker finish "Apothecary Zelana" and pick up "Make them Listen", "Preparing the Salve", "Boiling Blood", "The Warp Rifts" and "Wanted: Worg Master Kruush". Head west out of Spinbreaker to find the MOBs for "Make Them Listen", fight them until you complete the quest and they drop the Mysterious Tome, which starts "Decipher the Tome". Turn in both quests and get "The Battle Horn", the MOB for this can be found around 54,83. Continue this chained with "Bloody Vengeance" at 63,77 and "Honor the Fallen" at 56,77. Head to the Zeppelin Crash site near 50,75 to pick up the "In Case of Emergency", "Void Walkers Gone Wild" and "Ravager Egg Roundup". Head south west to 49,81 to finish "The Warp Rifts" and "Voidwalkers Gone Wild", and collect the eggs near 36,90. Turn those in and get "Hellboar, the Other White Meat" and "Void Ridge". Kill any of the boars around. When done turn it in to get "Smooth as Butter" which you can complete east of there at 62,66. While there finish "In Case of Emergency" and "Preparing the Slave". Turn all these in at the Zeppelin and Spinebreaker and head to Zeth'Gor near 66,72. While getting there kill any orcs you see for "Boiling Blood", which can be finished at the cauldron there. You can also find Kruush to complete "Wanted: Worg Master Kruush". Finish "Void Ridge" near 75,70 and then head back to turn it in and get "From the Abyss". You can finish that at the crystals located neat 80,79. Return to Thrallmar, turning in all quests on the way and getting "Falcon Watch", "The Assassin", "Forge Camp: Mageddon", Cannons of Rage", Doorway to the Abyss", and "Burden of Souls" while there. Head to "Forge Camp: Mageddon" at 64,32 to finish it and move onto "Cannons of Rage" at 58,30 and then "Doorway to the Abyss" at 53,27. From there if you can find a group for "Cruel's Intentions" great, if not just skip it until later. Head south west of Thrallmar, where you can find the goblins for "Burden of Souls" along the wall by Hellfire Citadel, then keep going to 33,43 to find "The Assassin". Keep going west and then south to Falcon Watch, turn in the quest of the same name. While there pick up "The Great Fissure", "Magic of the Arrakoa", "Birds of a Feather", "Report to Zurai", "Helping the Cenarion Post""In Need of Fellblood", "Trueflight Arrows", "Arelion's Journal", and "Source of the Corruption". Make sure you learn the next level of First Aid while here and grab the flight point. Fly back to Thrallmar, turn in "Burden of Souls" and "The Assassin" and talk to the people to gain "A Strange Weapon" and then "The Warchief's Mandate". Head west to the Pools of Agonnar and complete "In Need of Felblood", "Arelion's Journal" and "The Agony and the Darkness" (assuming you got it from the item drop that stared "Vile Plans"). Head west to the assassins body again, and start "A Spirit Guide". This leads to "The Mag'har" Head back to Falcon Watch, stopping on the way to finish "The Great Fissure" near 34, 60 and "Trueflight Arrows" near 26,47. Then turn in all quests at Falcon Watch and pick up "The Cleansing Must be Stopped", "Marking the Path", and "Arelion's Secret". Take a quick flight back to Thrallmar to turn in "The Mag'har" and get the next part, "Messenger to Thrall". Save this quest for a while, until you have a reason to head back to Ogrimmar. Head west and finish "The Cleansing Must be Stopped" along the way in the Pools of Agonnar, and then head down the road to Falcon Watch until you find Magister Aledis (who follows the road on a Blood Elf mount), complete "Arelion's Secret" and get "The Mistress Revealed". To do the next part of this quest you must head west into Zangarmarsh and purchase a bottle of Cenarion Spirits form the innkeeper in Cenarion Refuge. Next run north in Zangarmash to Swamprat Post (since your almost there already) and get the flight point. Fly back to Falcon Watch. While in Falcon Watch finish off "Arelion's Mistress" with the spirits bought from Zangarmarsh. Head east of Falcon Watch to finish "Marking the Path" (located at 29,60; 36,66; and 29,60), then head south-east of Falcon Watch to finish "Maric of the Arrakoa" and "Birds of a Feather" in the Den of Haal'esh. Once done, return to town and turn them in. By this point you will have progressed far enough and gained enough new equipment to handle the first instance in the Outlands if you want to. You should start up the LFG (Looking For Group) tool and set it for The Hellfire Ramparts. If you get a group for this instance you can look forward to some very good gear for the level and at least 1/4 of a level of experience. If you choose to venture into the instance you can find a guide covering all the strategies and tactics needed right here: TenTonHammer's Guide to the Hellfire Ramparts. You are now pretty much done in Falcon Watch and should head west to Cenarion Post, which is found just south of the road heading into Zangarmarsh at 15,52. Turn in "Helping the Cenarion Post" and get "Colossal Menace", "Keep Thornfang Hill Clear!", and "Demonic Contamination". You can find the boars to complete the contamination quest all around the area. Once done, turn it in and get and complete "Testing the Antidote". Next head into the Ruins of Sha'naar to compete "Source of the Corruption", and to talk to the quest giver "Naladu" at 15,58, and you can complete it at 16,65. Continue with this chain with "A Traitor Among Us" (14,63), "The Dreghood Elders" (15,59; 13,60; and 13,58), and then "Arzeth's Demise". Head north into the pass to finish "Keep Thornfang Hill Clear!", then turn everything back in at Cenarion Post, and then Falcon Watch. By this time you should be level 61 and ready to move on to Zangarmarsh. Fly to Swamprat Post to continue your adventures. "The Fastest Path to 70!" Not everyone is out to explore or sit back and casually level. Some need that rush of speeding through the levels so they can join their friends in the endgame. That's exactly what this guide is designed to do, get you to level 70 as fast as possible. This continues from our rough 1-60 leveling guide and takes a differnt approach. We take you through quest by quest so that you know exactly what quests to do and in what order. We draw from various resources, mostly our own experience, to bring you this very valuable information for getting to level 70 as fast as possible. So here you go! Happy adventures! As a reminder this guide is currently being created and as such will be updated frequently. Check back often to see more! Level Sixty to Sixty One To start off, save yourself a little bit of time and pick up the Nethergarde Bitter from Nethergarde keep on your way to Outland. Why? Well a quest requires it and it's really annoying to walk all the way back to Nethergarde to pick it up. Start off by picking up the quest "Through the Dark Portal" at the entrance of the Dark Portal just outside of it. Go to Commander Duron who is on the otherside of the portal and turn it in and accept "Arrivial in Outland". Take the Griffon to Honor Hold while accepting "Journey to Honor Hold".. Once at Honor Hold turn in "Journey to Honor Hold" and pick up "Force Commander Danath". Head to the castle and turn in "Force Commander Danath" and pick up "The Legion Reborn" and "Know Your Enemy" Head out of Honor Hold towards about 51,60ish where there is a tower. Turn in "Know your Enemy" and pick up "Fel Orc Scavengers" along with "Waste not, Want not". Then head to 61,59 and turn in "The Legion Reborn" and pick up "The Path of Anguish". At about 60,50 there is a large group of Bonechewer Orcs along with tons of broken machine parts. Pick up the machine parts while killing orcs at the same time to get two of these quests done at once. Next up demons need to be slayed. Head to 68,55 or 65,45 and kill a Dreadcaller, 6 Infernal Warbringers, and 4 Flamewalker Imps. This is for "The Path of Anguish" and can be kind of hard since you may get a good deal of enemies on you at one time from spawns and pathing. Afterwards head back to 61,59 and turn "The Path of Anguish" while picking up "Expedition Point". Then head for 71,61. At the "Expedition Point" (it's the broken Felreaver with the all the Alliance on it) turn in "Expedition Point"while picking up "Disrupt Their Reinforcements". Go north east and kill demons at 71,56 for 8 Demonic Rune Stones. Afterwards use the dynamite you were given on the portals at 72,58 and 71,55. Head back to 71,61 and turn in "Disrupt Their Reinforcements". Then accept "Mission: The Murketh and Shaadraz Gateways". This is the bombing run, so be ready for some fun! Talk with Wing Commander Dabir'ee who will put you on an armored gryphon. When you're flying, you'll fly over a portal. Click on the bomb when you get over it and the circle will turn green. Take out both portals and return and turn in "Mission: The Murketh and Shaadraz Gateways". Then accept "Shatter Point" and get on the gryphon again. This time you'll fly to a floating Island near the Dark Portal. At Shatter Point accept "Wing Commander Gryphongar" and "Mission: The Abyssal Shelf" and "Got o the Front" (the later two are obtained at a tower). Pick up "Return to the Abyssal Shelf" from Gryphoneer Windbellow and fly out to Force Camp Front. At Force Camp Front turn in "Go to the Front" and pick up "Forge Base Mageddon" only if you have a group to help you with it. Return to Shatter Point and then fly from the real Gryphon Master to Honor Hold. Accept "The Longbeards" and "An Old Gift" from the inn and "The Path of Glory" along with "Weaken the Ramparts" from the castle. "Weaken the Ramparts" is an instance quest, so only get it if you plan to run some of Hellfire Citadel. At an exterior tower you can turn in "Waste Not, Want Not" and pick up "Laying Waste to to the Unwanted" along with being able to turn in "Fel Orc Scavanegers" and picking up "Ill Omens" along with "Unyielding Souls". That's a ton of quests! Head to the Gan'arg cave which is nearby the tower (you can't miss it) where you'll find "This Caves-a-Rocking" and "A Job for an Intelligent man. Kill Sappers until the quest is done then return to pick up "The Mastermind" which involves killing Z'kral. You can probably solo him or just grab a help of a friend. Outside of the cave is time for one of the most annoying starter quests ever... "A Job for an Intelligent Man". All outside the cave and across the gash are these things of rolling dirt which you need to kill. This may take awhile... don't bother with hellboars if you've picked up a hellboar quest yet, those are to be done later. Head on out to the Zeppelin Crash at 49,75 and accept "Incase of Emergency..." and "Ravager Egg Roundup". For the first you'll find the debris all over the place near the Zepplin. Go ahead and get the parts now. For the second, we'll do it later. Head down to the Armory which is near 53,83 and kill the various ghosts for "Unyielding Souls". There is a busted house to the south of the armory which is near the edge of the world for "An Old Gift". Be careful here, some of the ghosts are VERY annoying like the knights who will charge you. This is worse on a PvP server. Zeth'gor time, head out to 69,75 and kill the various orcs there for one single cursed talisman. I got mine on the first try, results may vary. Return to the expedition and pick up "Cursed Talismans". Personally I did this now on my Paladin but you can hold off till later if there isn't enough people clearing the camp out where you can easily get to the various spawns. Head northward to the Path of Glory (the long road between the citadel and the Dark Portal). Here you want to blow up the catapults near the entrance to the portal and pick up 8 skulls. Both quests are easy if you can distract the orcs to blow up the catapults and if no one is ganking you on the road. Now turn in all of the quests near HH (Honor Hold) and pick up "The Temple of Telhamat" and "Looking to the Leadership". Be sure to turn in the quest at the entrance to the mine. Now head off to the Temple of Telhamat which is at north west part of the zone around 22,40. Tune in soon for more! We're updating it as we go along looking for the best way to get you to 70. Expect updates every few days! WoW World of Warcraft BlacksmithingBlacksmiths takes bars of metal and work them into finely crafted weapons and armor, a skill every Warrior and Paladin should have. There are many unique items that can only be made by Blacksmiths which makes this skill a very useful one. They can also create sharpening stones that increases damage on weapons and ingredients for other profession's recipes, Enchanting for example. Blacksmith guides and strategies are available at Skryer.
The majority of the items you create with Blacksmithing requires different metals therefore it’s a good idea to train the Mining profession as well unless you want to buy all the materials from other players which will be very expensive. As mentioned, Blacksmithing is mainly a skill for Paladins and Warriors since they are the ones that can initially wear mail armor and have the most use of the weapons that you can create.
WoW World of Warcraft ShamanShamans are the spiritual leaders of their tribes and clans; they communicate with spirits and have visions of the future. Many mistake the shamans for peaceful leaders but when challenged in combat they have a range of different abilities to their disposal. Leveling guides for Shamans can be found at Skryer.
The Shaman is a damage dealer, buffer and healer in one. The Shaman is often popular in groups as a secondary healer and for its beneficial totems. The Shamans can initially wear leather armor but when level 40 is reached mail armor becomes available too. The challenge as a shaman is to know which totem to use in different situations.
As mentioned earlier, the Shaman can use different totems in and outside battle. There are four types of totems; Earth, Fire, Air and Water. You can only have one totem active of each type at once. Another very cool feature that Shamans has is the Ghost Wolf and Astral Recall abilities. The Ghost Wolf ability transforms you into a Wolf that allows you to run much faster than before. The Astral Recall ability works just like your hearthstone except that it does not have a long cooldown like the stone; it teleports you to your Home Point.
 WoW World of Warcraft WarriorWarriors have always existed in the World of Warcraft and it is a reliable class that can take lots of damage before going down. However, in WoW the Warrior have more than one type of fighting styles; it doesn’t have to be the defensive type that is common in other MMORPGs. The Warrior is a very gear dependant class but on the other hand has a very huge choice of equipment; The Warrior is also one of the few classes that can wear plate armor. Guides for the Warrior can be found at Skryer.
The Warrior has a red Rage bar which is similar to a mana bar that spellcasters use. Rage is used to execute abilities and during combat the Warrior generates Rage. The Rage generation is based on the damaged dealt/taken, you can also use different abilities or items to generate more Rage. After combat the Rage bar slowly fades to 0.
The Warrior has a choice of three different combat stances; depending on which stance you choose different abilities will become available to you. The first one, Battle Stance, is mainly used when soloing with your Warrior; it has both defensive and offensive abilities. The second, Defensive Stance, is mainly used when the Warrior wants to act as a group’s main tank. It gives the warrior defensive abilities and a bonus to the defense rating. The third one, Berserker Stance, offers a lot of offensive attacks but your Warrior will take more damage when this stance is activated. This stance is recommended for use in groups when you act as the secondary tank.
 Alliance Leveling Guide by JameHi guys! Id like to share one of the free wow leveling guides I used when I was leveling up my first Alliance Human Warlock. This is awesome guide that tells you what quests to pick up/turn in, where to set your hearth, what to buy from AH before doing the quests, ultimately to optimize your exp per hour. While using this guide I have always been able to keep up from a not to shabby 30,000 xp/hr to 60,000 xp/hr consistanly throughout my leveling w/o reseted experience. This fast leveling guide has pictures of the maps to show you exactly where to go and the order, to make sure you are headed to whereever you go. Only drawback is that the guide starts off at level 30 and up, but the good news is it is FREE!!
Check it out at
Jame's Alliance Guide Chapter I - Lvls 30-41!
Jame's Alliance Guide Chapter II - Lvls 41-50!
Jame's Alliance Guide Chapter III - Lvls 50-60!
Hope You Enjoyed that Information! Please Check back for more guides to aid you during your journey!
Rogue Profession ChoicesThe Rogue is one class that can benefit from almost any profession in some way or another. A Rogue concerned with gathering professions can utilize stealth to approach resource nodes that may be blocked by monsters for those without the ability. A Rogue may find the buffs given by potions powerful enough to change the outcome of a fight. The Rogue may even craft his own armor with the Leatherworking skill, or sell his crafts with any of the crafting skills. A Rogue may even supplement his combat technique with unorthodox weapons such as bombs, death rays, net guns, and special defensive items from engineering. To choose the appropriate profession its ideal for a Rogue to first decide on his play style and then evaluate which profession would benefit him best. Crafting Professions: Tailoring:Tailoring is primarily concerned with the creation of cloth armor and accessories such as bags and shirts. Tailoring is not ideal for a Rogue, as a Rogue will most likely never wear a piece of cloth armor. Though the ability to make your own bags will have some merit at earlier levels, the benefits of other professions for a Rogue will far outweigh those of tailoring. Leatherworking and Skinning: One of the ideal professions for the new Rogue, leatherworking gives the Rogue the benefit of being able to make most of his own armor until later levels, as well as kits to augment the strength of his armor. Coupled with skinning, grinding levels will become a profitable enterprise. Although crafted armor is often not as good as lootable armor as you level there are some high level armors the Rogue may want to consider. The first set is craftable by devilsaur leatherworkers: Devilsaur Gauntlets and Devilsaur Leggings are a great set for Rogues who haven’t started doing end game instances. Another set, craftable by elemental leatherworkers: Stormshroud Shoulders, Stormshroud Pants, Stormshroud Gloves, and Stormshroud Armor. Both of these sets are good, and one might notice that Stormshroud armor has more +crit stats while Devilsaur armor has more +attack power, which may cater to your preference. Blacksmithing and Mining: Blacksmithing allows the creation of goods made from metal, and later can branch off to specifics such as weapon smithing and armor crafting. Though these professions cater mostly to the more heavily armored classes, the ability to craft some weapons may be of use to a Rogue at some points. However, these weapons are usually of a lower standard
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